Stories: Book 1 "The Chosen"
Story mode arrives with three stories of three chapters each. Every chapter is a scripted battle with intro panels and a boss. Meet the Knights and Mercenaries, a new kind of unit that plays for the team or for itself.
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Summon a squad of heroes, merge them into legends and hold the gate against endless monster waves. Free in your browser on phone or PC.
No download · No sign-up needed · Progress saved to your account
78units
16arenas
30monsters
12bosses
8heroesEvery battle is a race: build your board faster than the horde can reach the gate.
Spend mana to drop a random unit from your 5-card deck onto the board.
Drag two matching units together to rank up. Higher ranks hit much harder.
Boost a card mid-battle, call your hero's ability, and awaken your best units.
Survive the waves, beat the boss and climb the trophy road to new arenas.
Pick five cards to take into battle. Tap one to see what it does at every merge rank.
Heroes stand behind your board and turn the tide with one game-changing power.
Win trophies to unlock new battlegrounds, each with its own monsters and bosses. Hover to see them come alive.
Boss warning
Every fifth wave something big walks through the gate, and each boss has a trick of its own.
The Forsakens, Book 1: The Chosen. Three stories, nine scripted chapters with intro panels, special decks and boss fights. Clear them to earn story-only cards like the Princess Muse.
The saga of The Forsakens continues. Story 1: The Elven Wilds unlocks once you finish Book 1. Fight alongside Queen Aelyria as the corruption spreads through the forest.
The Fleeing Grove10 waves. Cut down Captain Morvane.
Thalmyr, the Torn GuardianA boss-only duel with a half-corrupted giant stag who entangles your units.
Summit of Vaeltharion20 waves, three elf captains, then Vaeltharion the Elven Commander. Mid-battle, Queen Aelyria's army charges.

Same waves, same clock, two players. Spend mana to send monsters to your rival's board and build income to outlast them.
Survive as many waves as you can. Your best wave per arena, daily quests, login rewards and chests keep every run worth it.
Two boards, the same waves on the same clock. Hold your keep and flood your rival's with monsters. Try the send buttons below.
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20Rival

Trophies measure how far you've come. Earn them by surviving waves in arena battles and by winning Ranked PvP. Pass a league's trophy mark and you move up and collect its reward.
The first time you reach a league, its reward is yours to keep. Lose trophies and you can drop back down, but you never pay the reward back. More trophies also unlock new arenas.
The Forsakens saga continues with Book 2 "Chaos Corrupted". Story 1, The Elven Wilds, unlocks after you finish Book 1 and brings three new chapters: The Fleeing Grove, Thalmyr the Torn Guardian, and the Summit of Vaeltharion. Queen Aelyria fights at your side, and a new boss waits at the top.
Story mode arrives with three stories of three chapters each. Every chapter is a scripted battle with intro panels and a boss. Meet the Knights and Mercenaries, a new kind of unit that plays for the team or for itself.
A new name and a new logo. The units, arenas, your progress and the game itself stay the same.
Balance changes for the story Knights and Mercenaries, and story card unlocks fixed.
8 Rare and Epic support units that buff, heal and slow instead of attacking. Launch gift: Portal Imp and Gnome Brewer.
Crown & Keep (then called Tower Rush) goes live with 60 units, 16 arenas, heroes, PvP, daily quests and trophy leagues.
Jump in now. It's free, it runs in your browser, and your first chest is waiting.
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